Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
25 |
A police detective or rival criminal forces Asa Woods to flee and vows to hunt Asa Woods down. Gain an Enemy. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
27 |
Asa Woods's business expands, Asa Woods's corporation grows, or the colony thrives. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
32 |
Gained a contact. |
4 |
33 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
34 |
Nearly killed. Owe 7,500 for medical bills. |
6 |
34 |
Became a Merchant (Broker). |
6 |
35 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
40 |
Good fortune |
8 |
42 |
Continued as Merchant (Broker). |
9 |
46 |
Continued as Merchant (Broker). |
9 |
47 |
Asa Woods's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
48 |
A new romantic starts. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |