Retired Crewman Basil Hand  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 59 M 1 (-2) 3 (-1) 2 (-2) 12 (2) 4 (-1) 8 (0)132C48
Hard
 
Skills
Art (Presentation) 0
Astrogation 0
Carouse 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Gun Combat 0
Investigate 2
Mechanic 0
Medic 3
Pilot 0
Science (Space Sciences/Astronomy) 1
Science (Physical Sciences/Jump Space Physics) 1
Science (Physical Sciences/Physics) 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 02
Merchant Merchant Marine Crewman01
Agent Intelligence 01
Drifter Scavenger 01
Drifter Wanderer 01
Scholar Physician 35
 
Name Type Affinity Enmity Power Influence Species
Ernst McIntire Contact 1 1 4 0 Answerin (M/45)
Alvis Watson Contact 3 1 0 2 Luriani (M/89)
Alvis Watson is particularly unusual, such as an artificial intelligence or very alien being.
Vada McNab Contact 0 2 1 1 Luriani (F/28)
Cynthia Lamb Contact 2 1 0 6 Luriani (F/46)
Clara Lite Contact 3 2 1 0 Tezcat (F/65)
Clara Lite's influence is diminished.
Clara Lite is a questionable figure such as a criminal, pirate or disgraced noble.
Clara Lite is out of contact doing something interesting but not suspicious.
Clara Lite’s relationships have begun to affect the character.
Anita Fitzsimons Contact 2 0 0 0 Murrissi (F/68)
Fletcher McNamara Enemy 0 0 1 0 Luriani (M/44)
French McNab Enemy 0 4 5 5 Halka (M/57)
Frederic Kelly Ally 2 0 3 0 Luriani (M/26)
James Cadden Contact 1 0 1 1 Tezcat (F/26)
Relationship becomes more moderate. Ally becomes a contact.
James Cadden is in prison or otherwise trapped somewhere.
Wong Mcabe Rival 1 2 2 0 Luriani (M/15)
Lucy Holt Enemy 0 1 0 3 Suerrat (F/41)
Sol Risewell Contact 3 1 3 2 Luriani (M/26)
 
Term Age History
1 18 Became a Scout (Explorer).
1 21 Basil Hand's ship is damaged, and Basil Hand have to hitch-hike Basil Hand's way back across the stars to the nearest scout base.
1 21 Gain 6 Contacts. Gain 2 Enemies.
2 21 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 Befriend a useful ally in one sphere. Gain an Ally.
3 25 Voluntarily left Merchant Marine
3 25 Failed to qualify for Cavalry (Army).
3 25 Submitted to the draft.
3 25 Returned to Scout (Explorer).
3 29 Severely injured. Owe 20,000 for medical bills.
4 29 Became a Agent (Intelligence).
4 33 Accepted a deal with criminal or other figure under investigation.
5 33 Failed to qualify for Engineer/Gunner (Navy).
5 33 Became a Drifter (Scavenger).
5 36 Nearly killed. Fully recovered. Owe 20,000 for medical bills.
6 36 Failed to qualify for Free Trader (Merchant).
6 36 Switched to Drifter (Wanderer).
6 38 Basil Hand do not know what happened to Basil Hand. There is a gap in Basil Hand's memory.
7 38 Became a Scholar (Physician).
7 41 Work for an eccentric but brilliant mentor, who becomes an Ally.
7 42 Promoted to Scholar (Physician) rank 1.
8 42 Continued as Scholar (Physician).
8 46 Caught cheating in some fashion, advancing Basil Hand's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
8 46 A rival researcher blackens Basil Hand's name or steals Basil Hand's research. Gain a Rival.
8 46 Gain an Enemy
8 46 Promoted to Scholar (Physician) rank 2.
9 46 Continued as Scholar (Physician).
9 47 Refuse to join a cheat in some fashion.
10 50 Continued as Scholar (Physician).
10 52 Assigned to work on a secret project for a patron or organisation.
10 54 Promoted to Scholar (Physician) rank 3.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Retired at age 54.
11 54 Continued as Scholar (Physician).
11 55 A disaster or war strikes.
11 55 Lightly injured, no permanent damage. Fully recovered.
11 55 The planetary government interferes with Basil Hand's research for political or religious reasons. Basil Hand continue working openly and gain an Enemy.
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