Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Established a network of contacts. Gain 3 contacts. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Given specialist training in vehicles. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
37 |
A new romantic starts. Gain an Ally. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
42 |
Bessie McNab do not know what happened to Bessie McNab. There is a gap in Bessie McNab's memory. |
8 |
42 |
Became a Scout (Explorer). |
8 |
44 |
Psychologically damaged by Bessie McNab's time in the scouts. |
9 |
44 |
Failed to qualify for Free Trader (Merchant). |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
9 |
47 |
Commanding officer takes an interest in Bessie McNab's career. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Navy (Engineer/Gunner). |
10 |
52 |
Vessel participates in a notable military engagement. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Continued as Navy (Engineer/Gunner). |
11 |
53 |
Abuse Bessie McNab's position for profit. |
11 |
56 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |