Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Rogue (Thief). |
2 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
29 |
Became a Entertainer (Journalist). |
3 |
33 |
Bishop Grant is forced out because of censorship or controversy. What truth did Bishop Grant get too close to? |
4 |
33 |
Became a Drifter (Scavenger). |
4 |
36 |
Bishop Grant do not know what happened to Bishop Grant. There is a gap in Bishop Grant's memory. |
5 |
36 |
Failed to qualify for Surveyor (Scout). |
5 |
36 |
Continued as Drifter (Scavenger). |
5 |
37 |
Offered job by a patron. Now owe him a favor. |
6 |
40 |
Became a Agent (Intelligence). |
6 |
43 |
Rewarded for a successful mission. |
6 |
44 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
44 |
Retired at age 44. |
7 |
44 |
Continued as Agent (Intelligence). |
7 |
45 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
45 |
Retired. |
8 |
46 |
A new romantic starts. Gain an Ally. |
9 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Good fortune. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |