Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Established a network of contacts. Gain 2 contacts. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Rewarded for a successful mission. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Army (Cavalry) with the new title Private. |
5 |
37 |
Thrown into a brutal ground war |
5 |
38 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
6 |
38 |
Continued as Army (Cavalry). |
6 |
39 |
Assigned to an urbanised planet torn by war. |
7 |
42 |
Continued as Army (Cavalry). |
7 |
45 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
8 |
45 |
Failed to qualify for Explorer (Scout). |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
46 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
9 |
46 |
Became a Merchant (Broker). |
9 |
47 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
47 |
Switched to Drifter (Barbarian). |
10 |
48 |
Attempted a risky adventure and was sent to prison. |
10 |
51 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
51 |
Became a Prisoner (Thug). |
11 |
54 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Prisoner (Thug). |
12 |
59 |
Beaten by a prison gang. |
12 |
59 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |