Retired Technician Caleb Fisher  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 59 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1) 5 (-1)111345
Puckish
 
Skills
Animals 0
Athletics 0
Deception 0
Drive (Wheel) 1
Electronics 0
Engineer (M-drive) 2
Flyer (Wing) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Navigation 0
Profession (Spacer/Belter) 2
Profession (Colonist/Ranching) 1
Recon 0
Science (Robotic Sciences) 0
Seafarer 0
Steward 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician24
Drifter Barbarian 02
Scout Courier 02
Drifter Wanderer 01
Retired 01
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Philip Edward Ally 4 0 6 1 Solomani, Imperium (M/18)
Tamara Parlow Ally 1 0 0 0 Trexen (F/19)
Zollie Jephcots Contact 2 1 4 0 Trexen (M/52)
Joe Walker Contact 2 1 0 4 Trexen (M/21)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Made lifelong friends. Gain 2 Allies.
1 25 Left the colonies.
2 25 Became a Citizen (Worker).
2 28 Advanced training in a specialist field.
3 29 Continued as Citizen (Worker).
3 32 Caleb Fisher gain experience in a technical field as a computer operator or surveyor.
3 33 Promoted to Citizen (Worker) rank 1.
4 33 Continued as Citizen (Worker).
4 35 Advanced training in a specialist field.
4 37 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 37 Continued as Citizen (Worker).
5 40 Caleb Fisher learn something Caleb Fisher should not have – a corporate secret, a political scandal – which Caleb Fisher can profit from illegally.
5 40 Gain a criminal contact.
5 41 Forced to muster out.
6 41 Failed to qualify for Journalist (Entertainer).
6 41 Became a Drifter (Barbarian).
6 43 Attempted a risky adventure and was wildly successful.
7 45 Continued as Drifter (Barbarian).
7 46 Caleb Fisher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 46 Became a Scout (Courier).
8 49 Caleb Fisher's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
9 50 Continued as Scout (Courier).
9 51 Caleb Fisher have no idea what happened to Caleb Fisher – they found Caleb Fisher's ship drifting on the fringes of friendly space.
9 54 Forced to muster out.
10 54 Switched to Drifter (Wanderer).
10 55 Caleb Fisher do not know what happened to Caleb Fisher. There is a gap in Caleb Fisher's memory.
11 55 Aging Crisis. Owe 50,000 for medical bills.
11 55 Retired at age 55.
11 55 Retired.
11 59 Good fortune.
12 59 Aging Crisis. Owe 20,000 for medical bills.
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