Term |
Age |
History |
---|
1 |
12 |
Failed to qualify for University. |
1 |
12 |
Became a Dolphin Civilian (Nomad). |
1 |
15 |
One of Carl Willis's friends becomes involved with a revolutionary political faction advocating Dolphin
rights. Carl Willis is caught up in the investigation and lose Carl Willis's job. |
2 |
15 |
Failed to qualify for Sea Patrol (Dolphin Military). |
2 |
15 |
Continued as Dolphin Civilian (Nomad). |
2 |
18 |
To war or insurgency erupts on Carl Willis's world. Carl Willis's business or home is destroyed, forcing Carl Willis into exile. |
3 |
18 |
Became a Dolphin Military (Guardian). |
3 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
21 |
Switched to Dolphin Civilian (Liaison). |
4 |
23 |
Carl Willis is accidently trapped or shot by fishermen. Carl Willis successfully sue. |
5 |
23 |
Failed to qualify for Pirate (Rogue). |
5 |
23 |
Submitted to the draft. |
5 |
23 |
Switched to Dolphin Military (Sea Patrol) with the new title Private and previous rank. |
5 |
24 |
Carl Willis's unit is involved in a savage campaign against primitive indigenous aquatic aliens that troubles Carl Willis's conscience. If Carl Willis refuse to participate Carl Willis is ejected from this career. |
6 |
24 |
Returned to Dolphin Civilian (Liaison). |
6 |
27 |
Carl Willis discover a sunken vessel that contains valuable salvage. |
7 |
28 |
Continued as Dolphin Civilian (Liaison). |
7 |
32 |
Carl Willis's companions are attacked by fierce sea creatures! Carl Willis stay and fight, rescuing them. Gain an ally. |
7 |
32 |
Forced to muster out. |
8 |
32 |
Failed to qualify for Corporate Agent (Agent). |
8 |
32 |
Returned to Dolphin Civilian (Nomad). |
8 |
35 |
A purist political party comes to power on Carl Willis's world making trouble for uplifted Dolphins and costing Carl Willis Carl Willis's job. Gain a purist political militant as an Enemy |
9 |
35 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
35 |
Retired at age 35. |
9 |
35 |
Retired. |
9 |
36 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
41 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
45 |
Moved to a new world. |
12 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
50 |
Good fortune. |
13 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |