Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
22 |
Commanding officer takes an interest in Carleton Coghill's career. |
1 |
22 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Army Support |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
Lost eye or limb. Owe 1,250 for medical bills. |
3 |
25 |
Failed to qualify for Journalist (Entertainer). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Survived a risky adventure but gained nothing. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
33 |
Attacked by enemies that Carleton Coghill easily defeat. |
5 |
33 |
Gain Enemy if Carleton Coghill don't already have one. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Voluntarily left Wanderer |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Given advanced training in a specialist field |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Make an unexpected connection outside Carleton Coghill's normal circles. Gain a Contact. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Risk Carleton Coghill's fortune on a possibility lucrative deal and win. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Make an unexpected connection outside Carleton Coghill's normal circles. Gain a Contact. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |