Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Thrown into a brutal ground war |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
27 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
28 |
Become deeply involved in politics on Carson Snyder's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Noble (Dilettante) with the new title Wastrel and previous rank. |
5 |
33 |
Carson Snyder manipulate and charm Carson Snyder's way through high society. Gain a Rival and an Ally. |
5 |
35 |
Promoted to Noble (Dilettante) rank 1. |
6 |
35 |
Continued as Noble (Dilettante). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Noble (Administrator) with the new title Clerk and previous rank. |
7 |
42 |
Join a successful conspiracy of nobles. |
8 |
43 |
Continued as Noble (Administrator). |
8 |
45 |
A disaster or war strikes. |
9 |
45 |
Became a Drifter (Wanderer). |
9 |
48 |
Betrayed by a friend. One of Carson Snyder's Contacts or Allies betrays Carson Snyder, ending Carson Snyder's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
52 |
Good fortune. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |