Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Study Electronics (Sensors) as a hobby. |
1 |
28 |
Left the colonies. |
2 |
28 |
Failed to qualify for Worker (Citizen). |
2 |
28 |
Submitted to the draft. |
2 |
28 |
Became a Navy (Flight) with the new title Crewman. |
2 |
31 |
Vessel participates in a notable military engagement. |
2 |
32 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
32 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
3 |
32 |
Attempted to change assignments. |
3 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
32 |
Continued as Navy (Flight). |
3 |
33 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
33 |
Became a Scholar (Physician). |
4 |
35 |
Refuse to join a cheat in some fashion. |
5 |
37 |
Continued as Scholar (Physician). |
5 |
39 |
Win a prestigious prize for Carter Rouse's work. |
6 |
41 |
Continued as Scholar (Physician). |
6 |
43 |
Win a prestigious prize for Carter Rouse's work. |
7 |
45 |
Continued as Scholar (Physician). |
7 |
47 |
Entangled in a bureaucratic or legal morass that distracts Carter Rouse from Carter Rouse's work. |
7 |
49 |
Forced to muster out. |
8 |
49 |
Failed to qualify for Free Trader (Merchant). |
8 |
49 |
Became a Drifter (Scavenger). |
8 |
51 |
Survived a risky adventure but gained nothing. |
9 |
53 |
Continued as Drifter (Scavenger). |
9 |
57 |
Carter Rouse run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |