Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
20 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
22 |
Given advanced training in a specialist field |
4 |
24 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Gained a contact. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
29 |
Make an unexpected connection outside Chas Banks's normal circles. Gain a Contact. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
33 |
Make an unexpected connection outside Chas Banks's normal circles. Gain a Contact. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Forced to muster out. |
9 |
44 |
Became a Scout (Explorer). |
9 |
47 |
Gained a contact. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Scout (Explorer). |
10 |
49 |
Chas Banks's ship is damaged, and Chas Banks have to hitch-hike Chas Banks's way back across the stars to the nearest scout base. |
10 |
49 |
Gain 1 Contacts. Gain 1 Enemies. |
11 |
49 |
Retired. |
11 |
53 |
Gained a contact. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |