Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Study Gunner (Screen) as a hobby. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Ground Assault (Marine). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
29 |
Cicero Smith went above and beyond the call of duty. |
2 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
31 |
Continued as Agent (Law Enforcement). |
3 |
34 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
34 |
Failed to qualify for Colonist (Citizen). |
4 |
34 |
Became a Drifter (Barbarian). |
4 |
37 |
Betrayed by a friend. One of Cicero Smith's Contacts or Allies betrays Cicero Smith, ending Cicero Smith's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
37 |
Failed to qualify for Performer (Entertainer). |
5 |
37 |
Switched to Drifter (Wanderer). |
5 |
41 |
Offered job by a patron. Now owe him a favor. |
6 |
41 |
Switched to Agent (Corporate Agent). |
6 |
45 |
Uncover a major conspiracy against Cicero Smith's employers. |
6 |
45 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
45 |
Continued as Agent (Corporate Agent). |
7 |
46 |
An investigation takes on a dangerous turn. |
7 |
49 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
49 |
Continued as Agent (Corporate Agent). |
8 |
52 |
Established a network of contacts. Gain 2 contacts. |
8 |
53 |
Promoted to Agent (Corporate Agent) rank 3. |
9 |
53 |
Continued as Agent (Corporate Agent). |
9 |
56 |
An investigation takes on a dangerous turn. |