Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
25 |
Clair King come into conflict with a splinter group Clair King's own religion which maintains Clair King's version is the wrong one. Gain 1 Rivals. |
3 |
25 |
Failed to qualify for Free Trader (Merchant). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
26 |
Failed to qualify for Explorer (Scout). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
27 |
Clair King do not know what happened to Clair King. There is a gap in Clair King's memory. |
5 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
27 |
Switched to Drifter (Scavenger). |
6 |
31 |
Continued as Drifter (Scavenger). |
6 |
34 |
Find valuable salvage. |
6 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
39 |
Clair King do not know what happened to Clair King. There is a gap in Clair King's memory. |
8 |
39 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
43 |
Continued as Believer (Mainstream Believer). |
9 |
44 |
Moved to a new world. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Voluntarily left Mainstream Believer |
10 |
47 |
Retired. |
10 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
54 |
Moved to a new world. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |