Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
Trapped behind enemy lines. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Ground Assault |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Broker). |
4 |
34 |
Clair Simmons's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Severely injured. Owe 12,500 for medical bills. |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
38 |
Attempted a risky adventure and was wildly successful. |
7 |
40 |
Voluntarily left Scavenger |
7 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
A new romantic starts. Gain an Ally. |
8 |
44 |
Continued as Believer (Mainstream Believer). |
8 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Believer (Mainstream Believer). |
9 |
49 |
Gained a contact. |
9 |
52 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Continued as Believer (Mainstream Believer). |
10 |
55 |
Clair Simmons secretly provide religious rites for a dying leader or noble, although they do not share Clair Simmons's faith. Gain an Ally in the family and a Rival who disagrees with Clair Simmons's choice. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |