Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Serve as the courier for an important message from the Imperium. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Clair Skidd's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clair Skidd fail to help. Gain an Enemy. |
2 |
26 |
Clair Skidd's ship is damaged, and Clair Skidd have to hitch-hike Clair Skidd's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 6 Contacts. Gain 1 Enemies. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
30 |
Psychologically damaged by Clair Skidd's time in the scouts. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
34 |
One of Clair Skidd's pieces of art is stolen, and the investigation brings Clair Skidd into the criminal underworld. |
4 |
34 |
Promoted to Entertainer (Artist) rank 1. |
5 |
34 |
Voluntarily left Artist |
5 |
34 |
Became a Drifter (Barbarian). |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
39 |
Moved to a new world. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
42 |
Voluntarily left Barbarian |
7 |
42 |
Entered Merchant Academy with the Business curriculum. |
7 |
43 |
Study Melee (Blade) as a hobby. |
7 |
46 |
Dropped out of the merchant academy. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
49 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
49 |
Became a Citizen (Worker). |
9 |
52 |
Clair Skidd befriend a superior in the corporation or the colony. |
9 |
53 |
Promoted to Citizen (Worker) rank 1. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Citizen (Worker). |
10 |
56 |
Advanced training in a specialist field. |
10 |
57 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |