Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Suffered a deep tragedy. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Drifter (Barbarian). |
3 |
32 |
Continued as Drifter (Barbarian). |
3 |
36 |
Find Ancient Technology. |
3 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
36 |
Continued as Drifter (Barbarian). |
4 |
40 |
Suffer from a life-threatening illness. |
5 |
40 |
Became a Merchant (Free Trader). |
5 |
41 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
44 |
Continued as Merchant (Free Trader). |
6 |
45 |
Given advanced training in a specialist field |
7 |
48 |
Voluntarily left Free Trader |
7 |
48 |
Returned to Drifter (Barbarian). |
7 |
49 |
Suffer from a life-threatening illness. |
8 |
52 |
Continued as Drifter (Barbarian). |
8 |
55 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
55 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
55 |
Switched to Drifter (Scavenger). |
9 |
59 |
Find valuable salvage. |
9 |
59 |
Promoted to Drifter (Scavenger) rank 1. |