Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Refuse to join a cheat in some fashion. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
Make a breakthrough in Connie Fleming's field. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
33 |
A disaster leaves several injured, and others blame Connie Fleming, forcing Connie Fleming to leave Connie Fleming's career. Gain a Rival. |
4 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Became a Agent (Corporate Agent). |
5 |
36 |
Connie Fleming's work ends up coming home with Connie Fleming, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Aging Crisis. Owe 20,000 for medical bills. |
6 |
36 |
Retired at age 36. |
6 |
36 |
Retired. |
6 |
38 |
Find Ancient Technology. |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
48 |
Victim of a crime. |
9 |
49 |
A new romantic starts. Gain an Ally. |
10 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |