Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Dee Bluit gain experience in a technical field as a computer operator or surveyor. |
2 |
22 |
Voluntarily left Worker |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Contact with Government. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Contact with Government. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Suffer from a life-threatening illness. |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
41 |
Failed to qualify for Broker (Merchant). |
7 |
41 |
Returned to Drifter (Scavenger). |
7 |
43 |
Dee Bluit do not know what happened to Dee Bluit. There is a gap in Dee Bluit's memory. |
8 |
43 |
Became a Rogue (Thief). |
8 |
44 |
A police detective or rival criminal forces Dee Bluit to flee and vows to hunt Dee Bluit down. Gain an Enemy. |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Dee Bluit faith is shaken. |
10 |
48 |
Continued as Believer (Missionary/Humanitarian). |
10 |
52 |
Dee Bluit retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
55 |
Dee Bluit is sent to a new community or parish to preach The Word among the poor. |
11 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |