Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Make an unexpected connection outside Dillard Harvey's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
A sudden war destroys Dillard Harvey's trade routes and contacts, forcing Dillard Harvey to flee that region of space. |
5 |
37 |
Gain rebels as Enemy |
6 |
37 |
Became a Citizen (Colonist). |
6 |
39 |
Spent time maintaining and using heavy vehicles. |
6 |
41 |
Promoted to Citizen (Colonist) rank 1. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
44 |
Advanced training in a specialist field. |
8 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Continued as Citizen (Colonist). |
8 |
49 |
Spent time maintaining and using heavy vehicles. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Retired. |
9 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
57 |
Moved to a new world. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |