Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Imperial trade restrictions force Duane Beley out of business. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Encounter a Psionic institute. |
2 |
24 |
Tested for psionic powers |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Voluntarily left Wanderer |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Became a Army (Army Support) with the new title Private. |
5 |
30 |
Assigned to an urbanised planet torn by war. |
6 |
33 |
Continued as Army (Army Support). |
6 |
35 |
Victim of a crime |
6 |
37 |
Forced to muster out. |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
39 |
Duane Beley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Failed to qualify for Free Trader (Merchant). |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
43 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
43 |
Switched to Drifter (Scavenger). |
9 |
47 |
Find an Alien Artifact. |
9 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
47 |
Continued as Drifter (Scavenger). |
11 |
51 |
Continued as Drifter (Scavenger). |
11 |
52 |
Duane Beley do not know what happened to Duane Beley. There is a gap in Duane Beley's memory. |
12 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
54 |
Duane Beley refuse to secretly provide religious rites for a dying leader or noble, because they do not share Duane Beley's faith. |