Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Gained a contact. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Earl Connor's ship is damaged, and Earl Connor have to hitch-hike Earl Connor's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 3 Contacts. Gain 1 Enemies. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Given specialist training in vehicles. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Accepted a deal with criminal or other figure under investigation. |
5 |
33 |
Failed to qualify for Surveyor (Scout). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Lost eye or limb. Owe 1,250 for medical bills. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Birth or Death involving a family member or close friend. |
8 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
42 |
Voluntarily left Merchant Marine |
8 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
45 |
Earl Connor accepted an offer of inducements to betray Earl Connor's faith. Gain 240,000 in cash. |
8 |
46 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Retired. |
9 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Moved to a new world. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |