Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Imperial trade restrictions force Earl Mendoza out of business. |
2 |
21 |
Became a Drifter (Wanderer). |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Birth or Death involving a family member or close friend. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Gained a contact. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Gained a contact. |
6 |
37 |
Voluntarily left Wanderer |
6 |
37 |
Failed to qualify for Academic (Shaper Priest). |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
39 |
Gain Enemy if Earl Mendoza don't already have one. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Scout (Surveyor). |
7 |
43 |
Earl Mendoza spend a great deal of time on the fringes of Charted Space. |
7 |
43 |
Gain a contact in an alien race. |
8 |
45 |
Continued as Scout (Surveyor). |
8 |
48 |
Earl Mendoza's ship is ambushed by enemy vessels. Earl Mendoza successfully ran to the jump point. |
8 |
49 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
49 |
Continued as Scout (Surveyor). |
9 |
51 |
Spend several years jumping from world to world in Earl Mendoza's scout ship. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Returned to Drifter (Wanderer). |
10 |
57 |
Forced to muster out. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Retired at age 57. |