Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
21 |
Earle Dunn have been following false teachings! |
2 |
21 |
Failed to qualify for Enforcer (Rogue). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
Psychologically damaged by Earle Dunn's time in the scouts. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Find valuable salvage. |
4 |
28 |
Voluntarily left Scavenger |
4 |
28 |
Returned to Scout (Courier). |
4 |
29 |
Earle Dunn survey an alien world. |
4 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Courier). |
5 |
36 |
Spend several years jumping from world to world in Earle Dunn's scout ship. |
6 |
36 |
Continued as Scout (Courier). |
6 |
37 |
Earle Dunn's scout ship is one of the first on the scene to rescue the survivors of a disaster but Earle Dunn fail to help. Gain an Enemy. |
6 |
37 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
7 |
40 |
Continued as Scout (Courier). |
7 |
43 |
When dealing with an alien race, Earle Dunn have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
44 |
Voluntarily left Courier |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
48 |
Earle Dunn do not know what happened to Earle Dunn. There is a gap in Earle Dunn's memory. |
9 |
48 |
Returned to Believer (Mainstream Believer). |
9 |
51 |
Earle Dunn retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Believer (Mainstream Believer). |
10 |
53 |
Earle Dunn retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |