Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Drafted into Merchant Marine |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Thief (Rogue). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Scout (Courier). |
8 |
49 |
Gained a contact. |
9 |
50 |
Continued as Scout (Courier). |
9 |
54 |
Earle McNab's scout ship is one of the first on the scene to rescue the survivors of a disaster but Earle McNab fail to help. Gain an Enemy. |
9 |
54 |
Earle McNab have no idea what happened to Earle McNab – they found Earle McNab's ship drifting on the fringes of friendly space. |
9 |
54 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Voluntarily left Courier |
10 |
54 |
Retired. |
10 |
57 |
Gained a contact. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |