Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Early Male do not know what happened to Early Male. There is a gap in Early Male's memory. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Early Male far from home. |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
29 |
Commanding officer takes an interest in Early Male's career. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Army (Infantry) with previous rank. |
4 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Cavalry (Army). |
5 |
34 |
Continued as Army (Infantry). |
5 |
37 |
Assigned to an urbanised planet torn by war. |
5 |
38 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Cavalry (Army). |
6 |
38 |
Continued as Army (Infantry). |
6 |
41 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Failed to qualify for Scientist (Scholar). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Scout (Explorer). |
7 |
42 |
Perform an exemplary service for the scouts. |
7 |
45 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
45 |
Continued as Scout (Explorer). |
8 |
47 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
9 |
47 |
Entered Merchant Academy with the Business curriculum. |
9 |
51 |
Suffered a deep tragedy. |
9 |
51 |
Dropped out of the merchant academy. |
10 |
51 |
Voluntarily left Explorer |
10 |
51 |
Failed to qualify for Free Trader (Merchant). |
10 |
51 |
Switched to Drifter (Scavenger). |
10 |
54 |
Attacked by enemies that Early Male easily defeat. |
10 |
54 |
Gain Enemy if Early Male don't already have one. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
58 |
Betrayed by a friend. One of Early Male's Contacts or Allies betrays Early Male, ending Early Male's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |