Retired Sublieutenant Ed Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 59 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 9 (1) 9 (1)111A99
Cowering
 
Skills
Admin 2
Animals 0
Astrogation 0
Athletics (Dexterity) 1
Carouse 1
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Flyer 0
Gun Combat 0
Gunner 0
Language (Oynprith (Droyne)) 1
Leadership 1
Mechanic 1
Melee (Blade) 2
Persuade 0
Pilot (Capital Ships) 1
Recon 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Sublieutenant2 / 02
Citizen Colonist 01
Drifter Scavenger 04
Merchant Merchant Marine 2nd Officer45
 
Name Type Affinity Enmity Power Influence Species
Jo Ahern Enemy 0 2 6 1 Darrian, Imperium (F/73)
Wilbur Thorebourne Ally 3 0 4 3 Ronnin (M/61)
Nellie Delagney Ally 3 0 0 3 Lancian (M/35)
 
Term Age History
1 18 Failed to qualify for Infantry (Army).
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Ed Palmer foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
1 22 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
2 22 Continued as Navy (Engineer/Gunner).
2 24 During a battle, defeat or victory depends on Ed Palmer's actions. Ed Palmer actions lead to an honorabe discharge.
3 24 Became a Citizen (Colonist).
3 28 Lightly injured, no permanent damage. Fully recovered.
4 28 Became a Drifter (Scavenger).
4 30 Suffer from a life-threatening illness.
5 30 Failed to qualify for Engineer/Gunner (Navy).
5 30 Continued as Drifter (Scavenger).
5 32 Suffer from a life-threatening illness.
6 32 Failed to qualify for Intelligence (Agent).
6 32 Continued as Drifter (Scavenger).
6 33 Attacked by enemies that Ed Palmer easily defeat.
6 33 Gain Enemy if Ed Palmer don't already have one.
7 36 Continued as Drifter (Scavenger).
7 37 Ed Palmer do not know what happened to Ed Palmer. There is a gap in Ed Palmer's memory.
8 37 Became a Merchant (Merchant Marine) with the new title Crewman.
8 41 Befriend a useful ally in one sphere. Gain an Ally.
9 41 Aging Crisis. Owe 20,000 for medical bills.
9 41 Retired at age 41.
9 41 Continued as Merchant (Merchant Marine).
9 43 Given advanced training in a specialist field
9 45 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 45 Aging Crisis. Owe 50,000 for medical bills.
10 45 Continued as Merchant (Merchant Marine).
10 49 Ed Palmer's business or ship thrives.
10 49 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 49 Continued as Merchant (Merchant Marine).
11 53 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 53 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
12 53 Aging Crisis. Owe 40,000 for medical bills.
12 53 Continued as Merchant (Merchant Marine).
12 55 A good deal ensures Ed Palmer is living the high life for a few years.
12 57 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
13 57 Aging Crisis. Owe 30,000 for medical bills.
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