Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Ed Palmer foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
During a battle, defeat or victory depends on Ed Palmer's actions. Ed Palmer actions lead to an honorabe discharge. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Failed to qualify for Intelligence (Agent). |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
33 |
Attacked by enemies that Ed Palmer easily defeat. |
6 |
33 |
Gain Enemy if Ed Palmer don't already have one. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
37 |
Ed Palmer do not know what happened to Ed Palmer. There is a gap in Ed Palmer's memory. |
8 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Continued as Merchant (Merchant Marine). |
9 |
43 |
Given advanced training in a specialist field |
9 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
45 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Ed Palmer's business or ship thrives. |
10 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
49 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
53 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Continued as Merchant (Merchant Marine). |
12 |
55 |
A good deal ensures Ed Palmer is living the high life for a few years. |
12 |
57 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |