Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Edison Paterson spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Betrayed by a friend. One of Edison Paterson's Contacts or Allies betrays Edison Paterson, ending Edison Paterson's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Edison Paterson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Citizen (Colonist). |
4 |
29 |
Edison Paterson is rewarded for Edison Paterson's diligence or cunning. |
4 |
30 |
Promoted to Citizen (Colonist) rank 1. |
5 |
30 |
Continued as Citizen (Colonist). |
5 |
32 |
Edison Paterson gain experience in a technical field as a computer operator or surveyor. |
6 |
34 |
Continued as Citizen (Colonist). |
6 |
38 |
Edison Paterson learn something Edison Paterson should not have – a corporate secret, a political scandal – which Edison Paterson can profit from illegally. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Citizen (Colonist). |
7 |
40 |
Edison Paterson's business expands, Edison Paterson's corporation grows, or the colony thrives. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
Edison Paterson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired. |
9 |
47 |
Good fortune. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Good fortune. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |