Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Attempted a risky adventure and was wildly successful. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
33 |
Betrayed by a friend. One of Edmund Cox's Contacts or Allies betrays Edmund Cox, ending Edmund Cox's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Law Enforcement (Agent). |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 3. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
41 |
Promoted to Drifter (Barbarian) rank 4 with the new title Chieftain. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
42 |
Spend time with an alien race. Gain a contact. |
7 |
45 |
Promoted to Drifter (Barbarian) rank 5. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
49 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
Make an unexpected connection outside Edmund Cox's normal circles. Gain a Contact. |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |