Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Failed to qualify for Field Researcher (Scholar). |
2 |
28 |
Became a Drifter (Wanderer). |
2 |
30 |
Attacked by enemies that Eduardo Wallace easily defeat. |
2 |
30 |
Gain Enemy if Eduardo Wallace don't already have one. |
3 |
32 |
Continued as Drifter (Wanderer). |
3 |
35 |
Spend time with an alien race. Gain a contact. |
3 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
36 |
Continued as Drifter (Wanderer). |
4 |
40 |
Attempted a risky adventure and was injured. |
4 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
40 |
Continued as Drifter (Wanderer). |
5 |
44 |
Offered job by a patron. Now owe him a favor. |
5 |
44 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
44 |
Became a Scholar (Scientist). |
6 |
46 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
48 |
Continued as Scholar (Scientist). |
7 |
51 |
Assigned to work on a secret project for a patron or organisation. |
8 |
52 |
Attempted to change assignments. |
8 |
52 |
Failed to qualify for Physician (Scholar). |
8 |
52 |
Continued as Scholar (Scientist). |
8 |
56 |
Refuse to join a cheat in some fashion. |
8 |
56 |
Promoted to Scholar (Scientist) rank 1. |