Retired 3rd Officer Elisha George  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 59 M 4 (-1) 1 (-2) 1 (-2) 3 (-1) 8 (0) 6 (0)411386
Constantly grinds teeth, Deliberate
 
Skills
Admin 0
Astrogation 0
Carouse 1
Diplomat 0
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Persuade 0
Pilot 0
Profession (Freeloader/Security) 1
Science (Social Sciences/Belief) 1
Steward 0
Streetwise 3
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Drifter Barbarian 01
Entertainer Artist 01
Merchant Merchant Marine 3rd Officer33
Drifter Wanderer 01
Believer Missionary/Humanitarian Project Worker13
Drifter Scavenger 01
 
Name Type Affinity Enmity Power Influence Species
Ara Tow Contact 3 1 5 0 Darmine (F/36)
Lafayette Willis Ally 0 0 0 0 Darmine (M/25)
Nathan Blakely Rival 1 1 1 1 Dynchia (M/59)
Hassie Shaw Rival 1 3 1 2 Darmine (F/58)
Madison Fletcher Rival 1 1 3 1 Darmine (M/57)
Porter Sherris Rival 2 2 5 3 Darmine (M/51)
Relationship becomes more moderate.
Eldon Roland Rival 1 1 4 5 Darmine (M/15)
Eldon Roland’s relationships have begun to affect the character.
Ted Watts Rival 2 0 0 6 Cafadan (M/51)
Relationship altered.
Denis Dickman Rival 2 0 3 2 Darmine (M/76)
Forgiveness.
 
Term Age History
1 18 Became a Scout (Courier).
1 22 Elisha George's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
2 22 Voluntarily left Courier
2 22 Failed to qualify for Pirate (Rogue).
2 22 Became a Drifter (Barbarian).
2 26 Betrayed by a friend. One of Elisha George's Contacts or Allies betrays Elisha George, ending Elisha George's career. That Contact or Ally becomes a Rival or Enemy.
3 26 Became a Entertainer (Artist).
3 29 An investigation, tour, project or expedition goes wrong, stranding Elisha George far from home.
4 29 Became a Merchant (Merchant Marine) with the new title Crewman.
4 32 Given advanced training in a specialist field
4 33 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 33 Continued as Merchant (Merchant Marine).
5 36 Embroiled in legal trouble.
5 37 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 37 Continued as Merchant (Merchant Marine).
6 41 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 41 Voluntarily left Merchant Marine
7 41 Switched to Drifter (Wanderer).
7 45 Suffer from a life-threatening illness.
8 45 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 49 Elisha George secretly provide religious rites for a dying leader or noble, although they do not share Elisha George's faith. Gain an Ally in the family and a Rival who disagrees with Elisha George's choice.
8 49 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 49 Continued as Believer (Missionary/Humanitarian).
9 51 Elisha George come into conflict with a splinter group Elisha George's own religion which maintains Elisha George's version is the wrong one. Gain 1 Rivals.
10 51 Switched to Drifter (Scavenger).
10 55 Suffer from a life-threatening illness.
11 55 Aging Crisis. Owe 10,000 for medical bills.
11 55 Retired at age 55.
11 55 Returned to Believer (Missionary/Humanitarian).
11 58 Elisha George come into conflict with a splinter group Elisha George's own religion which maintains Elisha George's version is the wrong one. Gain 3 Rivals.
12 58 Aging Crisis. Owe 10,000 for medical bills.
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