Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Good fortune |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Ellsworth Alexander's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Attempted a risky adventure and was injured. |
4 |
32 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Attempted a risky adventure and was injured. |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Ellsworth Alexander do not know what happened to Ellsworth Alexander. There is a gap in Ellsworth Alexander's memory. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Suffer from a life-threatening illness. |
8 |
46 |
Became a Scout (Explorer). |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Returned to Drifter (Scavenger). |
9 |
51 |
Ellsworth Alexander run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
52 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Birth or Death involving a family member or close friend. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |