Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
19 |
Assigned to an assault on an enemy fortress. |
1 |
19 |
Injured |
1 |
22 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Marine (Star Marine) with previous rank. |
2 |
25 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
3 |
25 |
Failed to qualify for Scientist (Scholar). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Ellsworth Palmer do not know what happened to Ellsworth Palmer. There is a gap in Ellsworth Palmer's memory. |
5 |
30 |
Failed to qualify for Free Trader (Merchant). |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
32 |
Ellsworth Palmer do not know what happened to Ellsworth Palmer. There is a gap in Ellsworth Palmer's memory. |
6 |
32 |
Became a Merchant (Broker). |
6 |
34 |
A new romantic starts. Gain an Ally. |
6 |
36 |
Promoted to Merchant (Broker) rank 1. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
38 |
A good deal ensures Ellsworth Palmer is living the high life for a few years. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
41 |
A good deal ensures Ellsworth Palmer is living the high life for a few years. |
9 |
44 |
Continued as Merchant (Broker). |
10 |
48 |
Continued as Merchant (Broker). |
10 |
49 |
Make an unexpected connection outside Ellsworth Palmer's normal circles. Gain a Contact. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Switched to Drifter (Wanderer). |
11 |
56 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |