Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
25 |
Gain a contact. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Elsie Romero is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Became a Army (Army Support) with the new title Private. |
4 |
28 |
Assigned to a peacekeeping role. |
5 |
31 |
Continued as Army (Army Support). |
5 |
34 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
34 |
Gain rebels as Enemy |
6 |
34 |
Became a Scout (Courier). |
6 |
38 |
Spend several years jumping from world to world in Elsie Romero's scout ship. |
7 |
38 |
Continued as Scout (Courier). |
7 |
39 |
Good fortune |
8 |
42 |
Continued as Scout (Courier). |
8 |
46 |
When dealing with an alien race, Elsie Romero botch an opportunity to gather extra intelligence about them. |
8 |
46 |
Psychologically damaged by Elsie Romero's time in the scouts. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Scout (Courier). |
9 |
49 |
Elsie Romero's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elsie Romero fail to help. Gain an Enemy. |
9 |
49 |
Elsie Romero have no idea what happened to Elsie Romero – they found Elsie Romero's ship drifting on the fringes of friendly space. |
9 |
50 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Continued as Scout (Courier). |
10 |
51 |
Elsie Romero's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elsie Romero fail to help. Gain an Enemy. |
10 |
51 |
Psychologically damaged by Elsie Romero's time in the scouts. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Attempted to change assignments. |
11 |
54 |
Failed to qualify for Explorer (Scout). |
11 |
54 |
Continued as Scout (Courier). |
11 |
55 |
Elsie Romero's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elsie Romero fail to help. Gain an Enemy. |
11 |
55 |
Psychologically damaged by Elsie Romero's time in the scouts. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |