Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Gained a contact. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Failed to qualify for Surveyor (Scout). |
2 |
28 |
Submitted to the draft. |
2 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
31 |
Elza Fletcher went above and beyond the call of duty. |
2 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
32 |
Continued as Agent (Law Enforcement). |
3 |
35 |
Advanced training in a specialist field. |
3 |
36 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
36 |
Continued as Agent (Law Enforcement). |
4 |
37 |
Given specialist training in vehicles. |
4 |
40 |
Forced to muster out. |
5 |
40 |
Became a Drifter (Barbarian). |
5 |
42 |
Good fortune |
6 |
44 |
Continued as Drifter (Barbarian). |
6 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
48 |
Continued as Drifter (Barbarian). |
7 |
49 |
Betrayed by a friend. One of Elza Fletcher's Contacts or Allies betrays Elza Fletcher, ending Elza Fletcher's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
53 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Make an unexpected connection outside Elza Fletcher's normal circles. Gain a Contact. |
10 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
57 |
Retired at age 57. |