Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Emmett Mckinney learn something Emmett Mckinney should not have – a corporate secret, a political scandal – which Emmett Mckinney can profit from illegally. |
1 |
20 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Emmett Mckinney is rewarded for Emmett Mckinney's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Good fortune |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Voluntarily left Colonist |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Emmett Mckinney's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Good fortune |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
53 |
Failed to qualify for Pirate (Rogue). |
10 |
53 |
Submitted to the draft. |
10 |
53 |
Became a Scout (Surveyor). |
10 |
56 |
A new romantic starts. Gain an Ally. |