Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Make a breakthrough in Enoch Xavier's field. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
24 |
Gained a contact. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
27 |
Assigned to work on a secret project for a patron or organisation. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
34 |
Assigned to work on a secret project for a patron or organisation. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
38 |
Rewarded for a successful mission. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Voluntarily left Intelligence |
6 |
38 |
Became a Scout (Courier). |
6 |
42 |
Victim of a crime |
6 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
42 |
Voluntarily left Courier |
7 |
42 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
45 |
A prank goes horribly wrong. Gain a Rival. |
7 |
45 |
Dropped out of the merchant academy. |
8 |
45 |
Continued as Scout (Courier). |
8 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Failed to qualify for Physician (Scholar). |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
52 |
Betrayed by a friend. One of Enoch Xavier's Contacts or Allies betrays Enoch Xavier, ending Enoch Xavier's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |