Ernest Arthur  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 59 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 10 (1)11188A
Strong, Ill, Spoiled
 
Skills
Admin 1
Advocate 1
Athletics 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Engineer (M-drive) 1
Engineer (Power) 1
Investigate 1
Medic 2
Melee 0
Profession (Hostile Environment/High-G) 1
Science (Space Sciences/Cosmology) 1
Science (Social Sciences/Economics) 1
Science (Space Sciences/Planetology) 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Physician 01
Scholar Scientist 37
Drifter Barbarian 01
Citizen Colonist 12
 
Name Type Affinity Enmity Power Influence Species
Charley Dabs Contact 2 1 5 6 Suerrat (M/24)
 
Term Age History
1 18 Became a Scholar (Physician).
1 20 Caught cheating in some fashion, advancing Ernest Arthur's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
1 20 An expedition or voyage goes wrong, leaving Ernest Arthur stranded in the wilderness.
1 20 Gain an Enemy
2 22 Attempted to change assignments.
2 22 Switched to Scholar (Scientist) with previous rank.
2 23 Advanced training in a specialist field.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Physician (Scholar).
3 26 Continued as Scholar (Scientist).
3 28 Refuse to join a cheat in some fashion.
3 30 Promoted to Scholar (Scientist) rank 1.
4 30 Continued as Scholar (Scientist).
4 32 Advanced training in a specialist field.
5 34 Continued as Scholar (Scientist).
5 35 Entangled in a bureaucratic or legal morass that distracts Ernest Arthur from Ernest Arthur's work.
6 38 Continued as Scholar (Scientist).
6 41 Make a breakthrough in Ernest Arthur's field.
6 42 Forced to continue current assignment.
6 42 Promoted to Scholar (Scientist) rank 2.
7 42 Continued as Scholar (Scientist).
7 43 Win a prestigious prize for Ernest Arthur's work.
7 46 Promoted to Scholar (Scientist) rank 3.
8 46 Continued as Scholar (Scientist).
8 49 Advanced training in a specialist field.
8 50 Forced to muster out.
9 50 Became a Drifter (Barbarian).
9 51 Ernest Arthur run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 51 Became a Citizen (Colonist).
10 53 Ernest Arthur learn something Ernest Arthur should not have – a corporate secret, a political scandal – which Ernest Arthur can profit from illegally.
10 53 Gain a criminal contact.
10 55 Promoted to Citizen (Colonist) rank 1.
11 55 Continued as Citizen (Colonist).
11 58 Ernest Arthur's business expands, Ernest Arthur's corporation grows, or the colony thrives.
11 59 Forced to muster out.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Retired at age 59.
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