Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
A good deal ensures Ernest Dwyer is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Explorer). |
5 |
38 |
Ernest Dwyer survey an alien world. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
42 |
Ernest Dwyer's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
46 |
Survived a risky adventure but gained nothing. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
48 |
Drafted into Law Enforcement |
8 |
50 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
50 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
54 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
54 |
Continued as Agent (Law Enforcement). |
10 |
58 |
Rewarded for a successful mission. |