Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
21 |
Arrested and charged. |
2 |
21 |
Failed to defend self. Gain an Enemy and go to prison. |
2 |
24 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
24 |
Became a Prisoner (Thug). |
3 |
25 |
Special Duty. |
4 |
28 |
Switched to Prisoner (Fixer) with previous rank. |
4 |
30 |
Persecuted by a prison gang. |
5 |
32 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Returned to Prisoner (Fixer). |
6 |
39 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
7 |
40 |
Returned to Prisoner (Thug). |
7 |
41 |
Parole hearing. |
7 |
44 |
Promoted to Prisoner (Thug) rank 1. |
7 |
44 |
Paroled from prison. |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
48 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
9 |
48 |
Became a Merchant (Broker). |
9 |
51 |
Embroiled in legal trouble. |
9 |
52 |
Promoted to Merchant (Broker) rank 1. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
53 |
Risk Ernie Banks's fortune on a possibility lucrative deal and win. |
10 |
56 |
Promoted to Merchant (Broker) rank 2. |