Retired Shin Kaltrhar Ernie Brown  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 59 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 10 (1) 9 (1)1115A9
Saucy
 
Skills
Admin 0
Advocate 0
Broker 0
Deception 2
Drive 0
Explosives 1
Flyer (Grav) 1
Gun Combat (Archaic) 1
Gunner (Ortillery) 1
Investigate 1
Leadership 1
Melee (Natural) 1
Persuade 0
Recon 0
Stealth 1
Streetwise 2
Survival 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent23
Soulhunter Soulhunter Support Shin Kaltrhar2 / 02
Drifter Wanderer 14
Retired 01
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Gaylord Green Enemy 0 2 4 3 Tezcat (M/52)
Gaylord Green has life-changing event that creates new responsibilities.
Fred Perkins Enemy 0 2 3 1 Tezcat (M/40)
Fred Perkins is diminished in both power and influence.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 20 Go undercover to investigate an enemy.
1 20 A police detective or rival criminal forces Ernie Brown to flee and vows to hunt Ernie Brown down. Gain an Enemy.
1 22 Forced to continue current assignment.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 25 Given specialist training in vehicles.
2 26 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Corporate Agent).
3 27 Ernie Brown went above and beyond the call of duty.
4 30 Voluntarily left Corporate Agent
4 30 Failed to qualify for Merchant Academy.
4 30 Submitted to the draft.
4 30 Became a Soulhunter (Soulhunter Support) with the new title Least Claw.
4 34 Assigned a black ops mission.
4 34 Commissioned in Soulhunter (Soulhunter Support) with the new title Kaltrhar.
4 34 Promoted to Soulhunter (Soulhunter Support) officer rank 2 with the new title Shin Kaltrhar.
5 34 Continued as Soulhunter (Soulhunter Support).
5 36 On the front line of an assault and occupation
6 38 Voluntarily left Soulhunter Support
6 38 Failed to qualify for Artist (Entertainer).
6 38 Became a Drifter (Wanderer).
6 42 Survived a risky adventure but gained nothing.
6 42 Promoted to Drifter (Wanderer) rank 1.
7 42 Continued as Drifter (Wanderer).
7 44 Survived a risky adventure but gained nothing.
8 46 Continued as Drifter (Wanderer).
8 47 Ernie Brown do not know what happened to Ernie Brown. There is a gap in Ernie Brown's memory.
9 47 Entered Merchant Academy with the Business curriculum.
9 49 Suffered a deep tragedy.
9 51 Dropped out of the merchant academy.
10 51 Continued as Drifter (Wanderer).
10 52 Find valuable salvage.
10 55 Forced to muster out.
11 55 Aging Crisis. Owe 20,000 for medical bills.
11 55 Retired at age 55.
11 55 Retired.
11 59 Moved to a new world.
12 59 Aging Crisis. Owe 40,000 for medical bills.
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