Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Birth or Death involving a family member or close friend. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Essie Hunter have no idea what happened to Essie Hunter – they found Essie Hunter's ship drifting on the fringes of friendly space. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
28 |
Serve as the courier for an important message from the Imperium. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
When dealing with an alien race, Essie Hunter botch an opportunity to gather extra intelligence about them. |
5 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
38 |
Promoted to Scout (Surveyor) rank 2. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Returned to Scout (Courier). |
6 |
42 |
Spend several years jumping from world to world in Essie Hunter's scout ship. |
7 |
42 |
Continued as Scout (Courier). |
7 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Imperial trade restrictions force Essie Hunter out of business. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
52 |
Moved to a new world. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |