Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Make an unexpected connection outside Ethel Bailey's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Ethel Bailey's Contacts or Allies betrays Ethel Bailey, ending Ethel Bailey's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
43 |
Encounter a Psionic institute. |
7 |
43 |
Tested for psionic powers |
7 |
45 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
49 |
Attempted a risky adventure and was wildly successful. |
8 |
49 |
Promoted to Drifter (Wanderer) rank 4. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
50 |
Attacked by enemies that Ethel Bailey easily defeat. |
9 |
50 |
Gain Enemy if Ethel Bailey don't already have one. |
9 |
53 |
Promoted to Drifter (Wanderer) rank 5. |
10 |
53 |
Continued as Drifter (Wanderer). |
10 |
56 |
Severely injured. Owe 5,000 for medical bills. |