Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
Nearly killed. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
36 |
Embroiled in legal trouble. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
38 |
A sudden war destroys Evans Dendy's trade routes and contacts, forcing Evans Dendy to flee that region of space. |
6 |
38 |
Gain rebels as Enemy |
6 |
41 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
43 |
Make an unexpected connection outside Evans Dendy's normal circles. Gain a Contact. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
45 |
Continued as Merchant (Free Trader). |
9 |
49 |
Continued as Merchant (Free Trader). |
9 |
52 |
Evans Dendy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
52 |
Became a Citizen (Corporate). |
10 |
54 |
Evans Dendy's business expands, Evans Dendy's corporation grows, or the colony thrives. |
10 |
56 |
Promoted to Citizen (Corporate) rank 1. |