Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Nearly killed. Owe 12,500 for medical bills. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
23 |
Gain Enemy if Ezra Remmington don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
27 |
Became a Army (Infantry) with the new title Private. |
4 |
28 |
Thrown into a brutal ground war |
4 |
28 |
Injured. Fully recovered. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Cavalry (Army). |
5 |
31 |
Continued as Army (Infantry). |
5 |
33 |
Commanding officer takes an interest in Ezra Remmington's career. |
6 |
35 |
Continued as Army (Infantry). |
6 |
37 |
Advanced training in a specialist field |
6 |
39 |
Forced to continue current assignment |
6 |
39 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
7 |
39 |
Continued as Army (Infantry). |
7 |
40 |
Given a special assignment or duty in Ezra Remmington's unit. |
8 |
43 |
Continued as Army (Infantry). |
8 |
44 |
Thrown into a brutal ground war |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Ezra Remmington aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
49 |
Returned to Drifter (Barbarian). |
10 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |