Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Study Gambler as a hobby. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
29 |
Continued as Drifter (Scavenger). |
3 |
32 |
Gained a contact. |
4 |
33 |
Continued as Drifter (Scavenger). |
4 |
36 |
Suffer from a life-threatening illness. |
5 |
36 |
Failed to qualify for Field Researcher (Scholar). |
5 |
36 |
Switched to Drifter (Wanderer). |
5 |
37 |
Attempted a risky adventure and was wildly successful. |
5 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
40 |
Continued as Drifter (Wanderer). |
6 |
44 |
Offered job by a patron. Now owe him a favor. |
7 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
48 |
A good deal ensures Ezra Winn is living the high life for a few years. |
8 |
48 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
52 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Embroiled in legal trouble. |
9 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |