Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Lost eye or limb. Owe 2,500 for medical bills. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Embroiled in legal trouble. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A sudden war destroys Fate Bluit's trade routes and contacts, forcing Fate Bluit to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Established a network of contacts. Gain 2 contacts. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Given specialist training in vehicles. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
36 |
Failed to qualify for Surveyor (Scout). |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
39 |
Fate Bluit do not know what happened to Fate Bluit. There is a gap in Fate Bluit's memory. |
8 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Retired. |
8 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
A new romantic starts. Gain an Ally. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Victim of a crime. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
A new romantic starts. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Contact with Government. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |