Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Fate Steward's business expands, Fate Steward's corporation grows, or the colony thrives. |
2 |
22 |
Voluntarily left Worker |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Army (Cavalry) with the new title Private. |
3 |
26 |
Fate Steward is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
26 |
Failed to qualify for Thief (Rogue). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
27 |
Drafted into Marine Support |
5 |
30 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
31 |
Fate Steward is ordered to take part in a black ops mission that goes against Fate Steward's conscience. Gain the lone survivor as an Enemy. |
6 |
31 |
Switched to Drifter (Wanderer). |
6 |
33 |
Survived a risky adventure but gained nothing. |
6 |
35 |
Forced to continue current assignment. |
6 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
35 |
Continued as Drifter (Wanderer). |
7 |
36 |
Fate Steward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
38 |
Fate Steward have been following false teachings! |
9 |
38 |
Returned to Drifter (Scavenger). |
9 |
42 |
Betrayed by a friend. One of Fate Steward's Contacts or Allies betrays Fate Steward, ending Fate Steward's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
42 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
43 |
Fate Steward aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
43 |
Retired at age 43. |
11 |
43 |
Retired. |
11 |
44 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
50 |
A new romantic starts. Gain an Ally. |
13 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
57 |
Victim of a crime. |
15 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |