Fletcher Wells  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 59 M 2 (-2) 6 (0) 3 (-1) 8 (0) 8 (0) 4 (-1)263884
Babyish, Compliant, Tenuous
 
Skills
Admin 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 0
Diplomat 1
Electronics (Sensors) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language 0
Melee (Unarmed) 1
Pilot (Small Craft) 1
Profession (Sports/Golf) 1
Profession (Hostile Environment/Low-G) 1
Science (Robotic Sciences) 0
Stealth 0
Streetwise 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Star Marine Marine01
Citizen Corporate 12
Drifter Wanderer 12
Prisoner Fixer 12
Prisoner Inmate 21
Believer Missionary/Humanitarian Project Worker11
Drifter Scavenger 02
 
Name Type Affinity Enmity Power Influence Species
Dallas Powell Enemy 0 0 1 3 Kargol (M/11)
Ray Pettitt Contact 1 1 1 0 Vanejenese (F/25)
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Marine (Star Marine) with the new title Marine.
1 19 Fletcher Wells is ordered to take part in a black ops mission that goes against Fletcher Wells's conscience. Gain the lone survivor as an Enemy.
2 19 Became a Citizen (Corporate).
2 20 Fletcher Wells learn something Fletcher Wells should not have – a corporate secret, a political scandal – which Fletcher Wells can profit from illegally.
2 20 Gain a criminal contact.
2 23 Promoted to Citizen (Corporate) rank 1.
3 23 Continued as Citizen (Corporate).
3 27 A revolution, attack or other unusual event throws Fletcher Wells's life into chaos, forcing Fletcher Wells to leave the planet.
4 27 Failed to qualify for Flight (Navy).
4 27 Became a Drifter (Wanderer).
4 28 Attempted a risky adventure and was sent to prison.
4 31 Promoted to Drifter (Wanderer) rank 1.
5 31 Became a Prisoner (Fixer).
5 32 Scarred. Fully recovered. Owe 10,000 for medical bills.
6 35 Continued as Prisoner (Fixer).
6 36 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6 39 Promoted to Prisoner (Fixer) rank 1.
7 39 Switched to Prisoner (Inmate) with previous rank.
7 41 Good Behaviour.
7 43 Promoted to Prisoner (Inmate) rank 2.
7 43 Paroled from prison.
8 43 Returned to Drifter (Wanderer).
8 45 Attacked by enemies that Fletcher Wells easily defeat.
8 45 Gain Enemy if Fletcher Wells don't already have one.
9 47 Voluntarily left Wanderer
9 47 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 51 Fletcher Wells retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
9 51 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 51 Voluntarily left Missionary/Humanitarian
10 51 Switched to Drifter (Scavenger).
10 54 Find valuable salvage.
11 55 Continued as Drifter (Scavenger).
11 58 Betrayed by a friend. One of Fletcher Wells's Contacts or Allies betrays Fletcher Wells, ending Fletcher Wells's career. That Contact or Ally becomes a Rival or Enemy.
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