Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
Fletcher Wells is ordered to take part in a black ops mission that goes against Fletcher Wells's conscience. Gain the lone survivor as an Enemy. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
20 |
Fletcher Wells learn something Fletcher Wells should not have – a corporate secret, a political scandal – which Fletcher Wells can profit from illegally. |
2 |
20 |
Gain a criminal contact. |
2 |
23 |
Promoted to Citizen (Corporate) rank 1. |
3 |
23 |
Continued as Citizen (Corporate). |
3 |
27 |
A revolution, attack or other unusual event throws Fletcher Wells's life into chaos, forcing Fletcher Wells to leave the planet. |
4 |
27 |
Failed to qualify for Flight (Navy). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Attempted a risky adventure and was sent to prison. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Became a Prisoner (Fixer). |
5 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Continued as Prisoner (Fixer). |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
39 |
Promoted to Prisoner (Fixer) rank 1. |
7 |
39 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
41 |
Good Behaviour. |
7 |
43 |
Promoted to Prisoner (Inmate) rank 2. |
7 |
43 |
Paroled from prison. |
8 |
43 |
Returned to Drifter (Wanderer). |
8 |
45 |
Attacked by enemies that Fletcher Wells easily defeat. |
8 |
45 |
Gain Enemy if Fletcher Wells don't already have one. |
9 |
47 |
Voluntarily left Wanderer |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Fletcher Wells retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
51 |
Voluntarily left Missionary/Humanitarian |
10 |
51 |
Switched to Drifter (Scavenger). |
10 |
54 |
Find valuable salvage. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
58 |
Betrayed by a friend. One of Fletcher Wells's Contacts or Allies betrays Fletcher Wells, ending Fletcher Wells's career. That Contact or Ally becomes a Rival or Enemy. |