Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Failed to qualify for Intelligence (Agent). |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Drafted into Merchant Marine |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Birth or Death involving a family member or close friend. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Embroiled in legal trouble. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Became a Prisoner (Fixer). |
7 |
44 |
Defeated a prison gang. Gain an Enemy. |
8 |
45 |
Switched to Prisoner (Thug) with previous rank. |
8 |
49 |
A guard takes a dislike to Forest Barnes. |
9 |
49 |
Continued as Prisoner (Thug). |
9 |
53 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
53 |
Continued as Prisoner (Thug). |
10 |
54 |
Injured. Fully recovered. Owe 5,000 for medical bills. |