Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Forrest Morvell join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
25 |
A notable academic consults with Forrest Morvell about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
28 |
Continued as Believer (Mainstream Believer). |
4 |
29 |
Forrest Morvell accepted an offer of inducements to betray Forrest Morvell's faith. Gain 130,000 in cash. |
5 |
32 |
Became a Scout (Courier). |
5 |
33 |
Forrest Morvell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Forrest Morvell fail to help. Gain an Enemy. |
5 |
33 |
Forrest Morvell have no idea what happened to Forrest Morvell – they found Forrest Morvell's ship drifting on the fringes of friendly space. |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
Spend several years jumping from world to world in Forrest Morvell's scout ship. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Scout (Surveyor) with previous rank. |
7 |
43 |
When dealing with an alien race, Forrest Morvell have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
44 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
48 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
9 |
48 |
Failed to qualify for Scientist (Scholar). |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
49 |
Betrayed by a friend. One of Forrest Morvell's Contacts or Allies betrays Forrest Morvell, ending Forrest Morvell's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
49 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
49 |
Switched to Drifter (Wanderer). |
10 |
51 |
Betrayed by a friend. One of Forrest Morvell's Contacts or Allies betrays Forrest Morvell, ending Forrest Morvell's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
52 |
Forrest Morvell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
52 |
Retired. |
12 |
53 |
Good fortune. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |